Section.8 Mercenaries

 

 

 

 

CLASSIFIED

 


MISSION 1 – DOUBLE AGENT

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Ø      The Main COMMAND Center has determined that we have a double agent amongst our troops.  Intelligence leaks have jeopardized several attempts to maintain order and secure vantage points in the war against the corrupt government of the Northern Territories of Adanac.

 

Ø      MISSION OBJECTIVE:  Flush out the double agent and eliminate the enemy.  Take note we also have a double agent in the Adanac Military that will try to assist us but take care not to blow their cover.

 

 

 

 

 

How to play;

 

Each team will draw tokens from a bag.  One token will be different from the rest.  The person who draws that token is the spy from the other team.  The Spy can shoot teammates and eliminate teammates from his/her side.  When he team kills his own team member then he must present his token to show that he was the spy. The spy tries to eliminate as many of his team before being found out. The spy can run to other team and play for them.  The game is elimination.

 

TIME LIMIT 10 MINUTES

AREA WOODED LARGE

 

EQUIPMENT NEEDED:  TOKENS WITH 1 DIFFERENT – BAG TO PULL FROM

AIR HORN – TIMER


 

 

 

 

 

 

 

 

 

Ø      MISSION 2 – HOSTAGE NO NEGOTIATIONS

Ø      The Government of Adanac has relieved Baron Von Madhammer from his appointed position of Ministry of Oil.  The oil fields have been overtaken by government control causing great distress amongst the Second and Third Estate.  Rising prices and shortages have taken their tolls on everyday life.  Knowing that Baron Von Madhammer is a loyalist to the Second and Third Estates the government has taken him hostage in attempts to prevent a coup

 

Ø      MISSION OBJECTIVE:  Secure Baron Von Madhammer

 

 

 

How to play;

 

Hostage - Similar to CTF except the "flag" is an actual human being. One team defends the hostage for a set amount of time or until the other team is eliminated, while the other team attempts to rescue the hostages. The hostages will only move when nearby or in direct contact with one of the attacking players and are not allowed to use any equipment aside from the required goggles. The attacking team must liberate the hostage and return them to their base.  If the attacking team hits the hostage with a paintball then the attacking team loses.  If the defending team hits the hostage with a paintball then the defending team loses.  The game is won by elimination or liberating the hostage to home base.

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TIME LIMIT 15 MINUTES

AREA WOODED LARGE

PLAY THIS GAME TWICE SWITCHING SIDES – THE TEAM DEFENDING GETS TO PICK THE HOSTAGE FROM THE OPPOSITE TEAM.

 

EQUIPMENT NEEDED:  Orange DOT vest.

Timer and Airhorn

 

 

 

 

 

 

 

 


Ø      MISSION 3 – BREACH AND SECURE

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Ø      Intelligence has reported on July 11, 2008 a stronghold of militia have secured the prison with political prisoners that are sympathetic with the rebel forces.  The prisoners are Rear Admiral R’Ubber Duke of Regina, whose influence on the democratic process was considered to be threatening to the Dictatorship.  Also include are Senior Original Silver Minister and his wife Scareee Mareee who turned on the Dictator Ray Von Claw when they noticed large sums of money be embezzled into funding his own personal army commanded by Commander Z’Amotte.

 

Ø      This Stronghold is well enforced with artillery and superior vantage points.

 

Ø      MISSION OBJECTIVE 1:  Plant explosives at the entrance of the Bastille and breach bastille

 

 

How to play;

 

"Drop the Bomb" - Teams are split equally into 2 teams, one team is given a "bomb" which must be dropped at GATE OF CASTLE. The other team has to attempt to stop this from happening by shooting the bomb carrier. If the player carrying the bomb is shot they must drop the bomb for another team mate to pick up. Defenders cannot leave the castle until after 5 minutes. If the time runs out the defenders win

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TIME LIMIT 15 MINUTES

CASTLE

PLAY THIS GAME TWICE SWITCHING SIDES

 

EQUIPMENT NEEDED:  BOMB

Timer and Airhorn

 

Ø      MISSION OBJECTIVE 2:  Secure all hostages and take control of the Bastille.

 

How to play;

 

"Defend the Castle" – Simple Elimination

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TIME LIMIT 10 MINUTES

CASTLE

PLAY THIS GAME TWICE SWITCHING SIDES

 

EQUIPMENT NEEDED:  Timer and Airhorn

 

 

 

 

 

 

 


 

Ø      MISSION 4

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Ø      Amongst all of the fury at the battle of the Bastille Dictator Ray von Claw and his top Security Official Commander Z’Amotte escaped into the Northern Forrests of Adanac.  They have taken refuse in the Cascades of the Pudding Mountains known by the natives as One Long John.  Intellegence has pin pointed the two near the Darkan Ouk River

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Ø      MISSION OBJECTIVE:  Seek out and Capture Dictator Ray von Claw and Commander Z’Amotte to stand trial for crimes against the State.

 

 

 

How to play;

 

Protect the President - two teams, One Being the Dictator and His Guards, and the other team the Mercenaries. While the Guards are permitted to carry hoppers on their weapons, the President is only permitted to feed his weapon one ball at a time so he is not a threat per say but more of a liability. The Mercenaries job is to try to shoot the president. The guards can only be eliminated by a head shot, but if the president is shot once, the game is over. The Objective is to get the president from one location to another (crossing the field possibly if it is in a commercial arena).

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TIME LIMIT 15 MINUTES

LARGE WOODS

PLAY THIS GAME TWICE SWITCHING SIDES

 

EQUIPMENT NEEDED:  ORANGE DOT VEST

Timer and Airhorn