
Section.8 Mercenaries
CLASSIFIED

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The
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How to play;
Each team will draw tokens from
a bag. One token will be different from
the rest. The person who draws that
token is the spy from the other team.
The Spy can shoot teammates and eliminate teammates from his/her side. When he team kills his own team member then
he must present his token to show that he was the spy. The spy tries to eliminate as many of his team before
being found out. The spy can run to other team and play for them. The game is elimination.
TIME LIMIT 10 MINUTES
AREA WOODED LARGE
EQUIPMENT NEEDED: TOKENS WITH 1 DIFFERENT – BAG TO PULL FROM
AIR HORN – TIMER
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MISSION
2 – HOSTAGE NO NEGOTIATIONS
Ø The Government of Adanac has relieved Baron Von Madhammer from his appointed position of Ministry of Oil. The oil fields have been overtaken by government control causing great distress amongst the Second and Third Estate. Rising prices and shortages have taken their tolls on everyday life. Knowing that Baron Von Madhammer is a loyalist to the Second and Third Estates the government has taken him hostage in attempts to prevent a coup
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How to play;
Hostage - Similar to CTF except the "flag" is an actual human being. One
team defends the hostage for a set amount of time or until the other team is
eliminated, while the other team attempts to rescue the hostages. The hostages
will only move when nearby or in direct contact with one of the attacking
players and are not allowed to use any equipment aside from the required
goggles. The attacking team must liberate the hostage and return them to their
base. If the attacking team hits the
hostage with a paintball then the attacking team loses. If the defending team hits the hostage with a
paintball then the defending team loses.
The game is won by elimination or liberating the hostage to home base.
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TIME LIMIT 15 MINUTES
AREA WOODED LARGE
PLAY THIS GAME TWICE SWITCHING
SIDES – THE TEAM DEFENDING GETS TO PICK THE HOSTAGE FROM THE OPPOSITE TEAM.
EQUIPMENT NEEDED:
Timer and Airhorn
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Intelligence has reported on July 11, 2008 a
stronghold of militia have secured the prison with political prisoners that are
sympathetic with the rebel forces. The
prisoners are Rear Admiral R’Ubber Duke of
Ø This Stronghold is well enforced with artillery and superior vantage points.
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How to play;
"Drop the Bomb" - Teams are split equally into 2 teams, one team is
given a "bomb" which must be dropped at GATE OF CASTLE. The other
team has to attempt to stop this from happening by shooting the bomb carrier.
If the player carrying the bomb is shot they must drop the bomb for another
team mate to pick up. Defenders cannot leave the castle until after 5 minutes.
If the time runs out the defenders win
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TIME LIMIT 15 MINUTES
CASTLE
PLAY THIS GAME TWICE SWITCHING
SIDES
EQUIPMENT NEEDED: BOMB
Timer and Airhorn
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How to play;
"Defend the Castle" – Simple Elimination
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TIME LIMIT 10 MINUTES
CASTLE
PLAY THIS GAME TWICE SWITCHING
SIDES
EQUIPMENT NEEDED: Timer and Airhorn
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Amongst all of the fury at the battle of the
Bastille Dictator Ray von Claw and his top Security Official Commander Z’Amotte escaped into the Northern Forrests
of Adanac.
They have taken refuse in the Cascades of the
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How to play;
Protect the President - two teams, One Being the Dictator and His Guards, and
the other team the Mercenaries. While the Guards are permitted to carry hoppers
on their weapons, the President is only permitted to feed his weapon one ball at
a time so he is not a threat per say but more of a liability. The Mercenaries
job is to try to shoot the president. The guards can only be eliminated by a
head shot, but if the president is shot once, the game is over. The Objective
is to get the president from one location to another (crossing the field
possibly if it is in a commercial arena).
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TIME LIMIT 15 MINUTES
LARGE WOODS
PLAY THIS GAME TWICE SWITCHING
SIDES
EQUIPMENT NEEDED:
Timer and Airhorn